So
Heroic Uldir was a thing the
Old Guard tackled but it was not without its problems for the guild. A combination of fatigue, sluggishness, non-interest and just plain burnout made it a rough for our raids in a disappointing start to a new expansion. We still stuck with it, reorganizing our raid team and resetting expectations to get the content down on heroic while it was relevant but it did come at a bit of a cost...